Wouldn’t it be nice to earn money while not working? That money is called residual, or recurring, income. It's what can happen after you put a lot of time, effort and sometimes money into a job to continue to get paid for the work months or years after it's done. (Salary jobs are part of linear income. This income is directly related to the number of hours you work. If you work 40 hours, you get paid for 40 hours of work.) Once you set up your business to earn residual income, you continue to make money while doing other things – maybe even starting a new business to generate more residual income!
Tutor students. If you have an academic specialty and can squeeze in a couple of hours during the week while Junior is taking a nap or Janie is at gymnastics, share your knowledge with struggling students. Find students looking to improve their grades on your own through your kids' schools – check a site such as Craigslist.org to gauge hourly rates in your area – or sign on with an online tutoring company, such as Tutor.com. You must be available to tutor at least five hours a week and have a college degree to tutor certain subjects for Tutor.com. Tutoring is done virtually from home via a computer, not in person. Tutor.com tutors are paid an hourly rate based on the subject.
Warframe fans will be happy to hear that the game's next big content expansion, Fortuna, will be launching on Steam for PC later this week. Fortuna will see players take off for Venus to explore "the huge new terrain on foot, hop on the radical Bondi K-Drive Hoverboard, or soar through the air via Archwing". Players can take part in a number of activities including "exploring, hunting, mining, fishing and facing off against the Nef Anyo and the money-driven Corpus".
The debuts of The Realm Online, Meridian 59 (the first 3D MMORPG), Ultima Online, Underlight and EverQuest in the late 1990s popularized the MMORPG genre. The growth in technology meant that where Neverwinter Nights in 1991 had been limited to 50 simultaneous players (a number that grew to 500 by 1995), by the year 2000 a multitude of MMORPGs were each serving thousands of simultaneous players and led the way for games such as World of Warcraft and EVE Online.
When it comes to at-home income, selling your unwanted stuff is the definition of “low-hanging fruit.” Even if you’re resolutely intentional in your purchasing habits, you surely have possessions that you can do without: old kids’ clothing and toys, disused sporting goods, out-of-fashion wardrobe accessories, electronics, entertainment, valuable but non-sentimental keepsakes such as watches and jewelry, broken-in furniture, dusty tools and outdoor equipment, and perhaps even big-ticket items like a motorcycle or second car.
The results of this interaction between the virtual economy, and our real economy, which is really the interaction between the company that created the game and the third-party companies that want to share in the profits and success of the game. This battle between companies is defended on both sides. The company originating the game and the intellectual property argue that this is in violation of the terms and agreements of the game as well as copyright violation since they own the rights to how the online currency is distributed and through what channels. The case that the third-party companies and their customers defend, is that they are selling and exchanging the time and effort put into the acquisition of the currency, not the digital information itself. They also express that the nature of many MMOGs is that they require time commitments not available to everyone. As a result, without external acquisition of virtual currency, some players are severely limited to being able to experience certain aspects of the game.
If I have a blog that is getting 100,000 page views a month that means that I’m probably getting at least 50,000 people to the site (most blogs will do between 1.2 to 1.4 pages per session). That means I have to try and get some small percentage of those people to buy something from me if I really want to do well. If I can’t get them to buy something then (in some cases) I have ads running on the site that will make me money anyways.
What does that mean for you? It means Nielsen will pay you $50 a year to keep their app on your favorite internet browsing device. The app itself collects statistics on your internet usage anonymously, so you never have to worry about any data being linked to you. And the best part is, the app takes up barely any space and doesn’t slow down your phone or tablet at all!